Creature Texturing and Rendering for Production - Texturing Techniques (with Laurent Pierlot)

English | Video: svq3, yuvj420p, 964x768 | Audio:  pcm_s16le, 22050 Hz, 352 kb/s | 5.66GB

Genre: Video Training

 

 

In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop? and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.


Creature Texturing and Rendering for Production - Texturing Techniques (with Laurent Pierlot)


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Creature Texturing and Rendering for Production - Texturing Techniques (with Laurent Pierlot)

14 Days Free Access to Proxied
Free 300 GB with 10 GB High-Speed



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