Wasteland 2 Patch 1 - GOG (PC/ENG/2014)
English | PC | 2014 | 110 MB
Genre: Adventure, Indie, RPG, Strategy


Wasteland 2 Patch 1 - GOG (PC/ENG/2014)


14 Days Free Access to Proxied!
Free 300 GB with 10 GB High-Speed!



Wasteland 2 Patch 1 (56458 ) Release Notes

Highlights

- Removed unused DX11 support to improve stability and allow Steam overlay to work properly

- Many UI fixes/polish for better ease of use and readability

- Slight reduction to jam rates for large offenders

- Added mini-maps to all shrine locations

- Improved localizations based on context and fixes for missing translated text

- Preserved time stamps on save games when using Steam Cloud

- Optimization pass to some of the more expensive levels.

Combat/Gameplay

- Changed all .8 Combat Speed NPCs to 1.0.

- Fixed the status effect on the Gold-Plated Derringer.

- Updated some weapon balance numbers.

- Starting a conversation or cutscene interrupts any player actions (including skill meters).

- Increased investigate distance on robots.

- Now only a single container can be looted at a time in combat.

- Fixed certain Alarm Disarming skill use bugs.

User Interface

- Menus should no longer wind up out of position after switching to a 16:9 aspect ratio from a non-16:19 aspect ratio.

- The premade character list should now repopulate correctly if it is interrupted.

- Progress bar tick tooltips should now be correctly updated when switching between PCs with differing skill levels.

- Only show overhead hit% when shotgun cone aiming if the cone is over the enemy.

- Toned down the CNPC info dismiss button highlight to bring it in line with other button highlights.

- Switching the selected Ranger in the vendor screen will now revert the current drag item movement (if it exists).

- Fixed many UI sounds no being played in the correct location, which allowed reverb to be applied. Also set many UI sounds to 2D instead of 3D.

- Junk items are now hidden on the trade screen, but not in the inventory.

- Enemy health labels on combat action entries should now scale with UI size correctly.

- Removed old merchant, doctor, ambush, and target UI objects from the overhead status container.

- Scooted the crit chance label in the item info menu over so that it looks better.

- Grenades and RPGs will now show 100% chance to hit in the item info menu and the derived stats display.

- Energy weapons, grenades, and RPGs will now show 0% chance to hit in the item info menu and the derived stats display.

- Numerous combat info stat adjustments/fixes on item info UI.

- Item tooltips for trinkets will now label them as such.

- The active tooltip will now be cleared when opening the item info menu.

- Status effect tooltips should now be resized correctly regardless of resolution.

- The description tooltip (title/text) should now resize the background to fit the text much better.

- The inventory carry capacity label is now updated when a party member is modified (e.g. strength attribute changed).

- The water display should now be updated correctly when a trinket that affects water carry amount is equipped/unequipped.

- Tutorial buttons should no longer wind up stuck in the deployed position.

- The encumbered status icon on HUD enemy entries should appear/disappear correctly when entering/leaving combat.

- Combat status effects (encumbered/under pressure/etc.) should now stack correctly.

- The tutorial anchor should now correctly stick to the right side of the screen.

- Added local maps for backer shrines.

- The mouse over tooltip will now be centered and clamped based on text width.

- The current tooltip will now be cleared when combat begins.

Text/Localization

- Numerous English typo and grammar fixes.

- Got rid of some erroneous localization-related text.

- The mouse over reload message is now localized.

- Journal entry location name should now wrap more intelligently.

- Fixed localization tags on Evolved spawners at Cerritos.

- Add localization tags to cache description fields (World Map).

- Adjusted subtitles on intro movie.

- Assigned default values to certain text descriptions.

- Made the world map POI popup buttons larger to accommodate localized strings.

Miscellaneous

- Takayuki and miners no longer get angry at Rangers if Takayuki takes friendly fire.

- Fixed/updated a few backer credit names.

- Animation fixes when firing rockets out of cover, swapping weapons in inventory, then firing a different weapon in the same turn.

- Fixed animation issue with combat speed being greater than 1 and animations not unsetting the - combat flag.

- Fixed some SFX for destroyed objects playing again on load.

- Added better cleanup for looping audio objects.

- Radio: Changed distress calls to conversations if they need to reveal maps/set states.

- Radio: Added missing audio file to a radio call.

- Save games keep track of when they were created so Steam Cloud copies preserve the time/date of the save, instead of relying on the OS-recorded time/date.

- Added a delay after an ambush attack before the ambushee starts moving again.

- Turned off head look when an enemy is outside of the camera. Also now checking if the enemy is currently in combat or if they are a synth before culling them.

- Credits screen music should no longer continue when leaving it.

- Fixed party maximum water capacity being reset in certain situations.

- Fixed memory/object leak. The shadow material was never released (destroyed) thus it would keep making new ones indefinitely.

- Fixed Slicer Dicer disappearing when being ambushed whilst landing from a jump.

- Resetting display settings should now switch to the default resolution, not 1024x768.

- Enabling fullscreen will now automatically switch to the default resolution.

- Fixed a quicksave bug that happens when you mash the quicksave button quickly a bunch of times.

- Removed SSAO from world map cameras (fixes horizontal line/shimmer issue).

- Fixed muzzle flash of synth energy weapons.

- Improvements to muzzle flash positions on certain weapons.

- Exploded Chest item (clothing) no longer drops from CotC enemies.

- Blood splatters from damage underneath you (such as from animals) should no longer appear in front of you.

Arizona

- World Map: Changed 0 radiation level to 1.

- Ag Center: Hooked up new vine sound effect.

- Ag Center: Touched up fog of war in Killing Fields area.

- Ag Center: Flies will now also attack Eric Robinett in Central Complex.

- Rail Nomads Camp: Portrait pass on NPCs.

- Canyon of Titan: Made sure Rick triggers his leave trigger correctly.

- Temple of Titan: Fixed a ladder.

- Temple of Titan: Made sure the launch scene plays out appropriately if you hit Brother Roy Parsons with an area attack.

- Damonta: Fixed a bad soundcategory on the first breakable gate in Damonta.

- Damonta: Raised up High Finance magazine so it is properly examinable.

- Damonta: Lowered threshold for bypassing the Baychowski cockpit door.

- Damonta: Fixed an issue with the town not being overrun when it should have been.

- Damonta: Fixes to certain combat encounters and enemy participation in them.

- Infected Village: Fixed wall cover in the wrong location.

- AZ Random Map: Moved exit globe to be more on the navmesh.

- AZ Random Map 03: Fixed navmesh.

California

- World Map - Salt Lake Park will no longer be discoverable before Cerritos.

- Santa Fe Springs: Fixed an issue wherein the radio room door displayed interaction tooltips but was non-interactive.

- Santa Fe Springs: Added attention getter to broken fences.

- Santa Fe Springs: Added clarity to journal about fixing the fences.

- Santa Fe Springs: Added doctor to merchant group.

- Santa Fe Springs: CNPCs inside buildings take part in synth attack.

- Santa Fe Springs: Leave gate unlocked after opened once.

- Santa Fe Springs: Added examine text for wood pile.

- Rodia: Cantilever woman will no longer appear twice in the same room.

- Rodia: May will no longer initiate a conversation with the Rangers over and over again.

- Rodia: Optimization pass. Removed a bunch of bushes and trees outside of the fog of war range. Changed lighting a tad in a few areas to decrease shadow draws.

- Rodia: Fixed up logic around Dante and Virgil post radio tower being fixed.

- Rodia: Marked certain quest related items as quest-related.

- Rodia: Satan should now take your Possum Snacks when you use Animal Whisperer on him.

- Rodia: Prevented talking to Dengler outside the building.

- Rodia: Casino doorman no longer dies when the drunk jerk dies.

- Rodia: May no longer starts a conversation within proximity.

- Rodia: Moved casino pimp out of the way.

- Rodia: Front gate people no longer pause running after a save/load.

- Rodia: Removed redundant keywords from a few characters.

- Rodia: Fixed icons for water bottles.

- Rodia: Fixed examine difficulty for trapped objects.

- Rodia: Fixed Santa Monica appearing twice in the paper map.

- Rodia: Updated some journal text to clarify some quest stages.

- Angel Oracle: Optimization pass for the sewers. Sun and many other lights now work with the level bounds for performance.

- Angel Oracle: Fixed an issue wherein description text near the entrance appeared out of context.

- Angel Oracle: Fixed an issue wherein valves in the steam tunnels were not giving the proper effects upon critical failure.

- Angel Oracle: Fixed an issue with steam vales in steam tunnels still playing their sounds when shut off.

- Angel Oracle: Fixed issue with arrested party member returning to party when player has a certain number of free slots.

- Angel Oracle: Fixed an issue wherein it was possible to attack feral pigs through a wall.

- Angel Oracle: Fixed an issue wherein Sheriff Marshall would occasionally take the incorrect hostage.

- Angel Oracle: Killing Mr. Manners now resolves the Fletcher quest.

- Angel Oracle: It is no longer possible to sneak Fletcher past Guard Llewelyn

- Angel Oracle: Added logic to prevent the execution quest from adding empty journal entries when immediately save/loading after entering the level.

- Angel Oracle: Added extra keywords for Elizaveta as the Fletcher Description progresses

- Angel Oracle: Killing Mr. Manners now nullifies the trade agreement with Rodia.

- Angel Oracle: Execution spectators no longer display bark portraits.

- Angel Oracle: Fixed an issue wherein it was not possible to tell Mr. Manners that you let Tori get away.

- Angel Oracle: Fixed an issue wherein the thief quest would not resolve if the Rangers started a killing spree.

- Hollywood: Fixed Matthias quest update.

- Hollywood: Added quest reward for killing Heidi.

- Hollywood: Fixed a keyword not disappearing in conversation with Schwag.

- Hollywood: Fixed being able to get Ma Brown quest reward over and over.

- Hollywood: Fixed Flo not voting for Veronica when she should have.

- Hollywood: Added Hotel California examine text.

- Hollywood: Fixed McDade quest not getting cleared when he is killed.

- Hollywood: Fixed Veronica not joining fight when the player attacks McDade.

- Hollywood: Fixed McDade disappearing when attacked.

- Hollywood: Fixed Mini Beast & Beast not reacting to the alarm

- Hollywood: Fixed Mary not walking when she should have.

- Hollywood: Fixed Duke having generic dialog.

- Hollywood: Fixed numerous text issues in conversations.

- Hollywood: Jason Zeng had no guns, fixed.

- Hollywood: Certain quests should now update when key NPCs are killed.

- Hollywood Sewers: Optimization pass. Turned down range of lights and increased intensity to match. Turned off shadow casting for all walls and a few floors.

- Hollywood: Vote count in text was wrong, fixed.

- Hollywood: Friendlies were attacking each other in combat, fixed.

- Hollywood: McDade and Fealty were showing up when they were supposed to be dead, fixed.

- Griffith Park: Fixed gate not opening.

- Griffith Park: Fixed grammatical name and drop set of Wild Pig.

- Griffith Park: Fixed Garza repeating the same line in combat.

- Griffith Park: Fixed combat starting during the conversation with Duke.

- Griffith Park: Fixed Victory Di Leo repeating lines.

- Griffith Park: Added quest reward for retaking Bastion.

- Griffith Park: Added reward for negotiating peace treaty.

- Griffith Park: When getting the quest to retake the Bastion, all factions there except the Church Vigilant and Penitents will attack the player.

- Griffith Park: Fixed Sanctity White not joining combat.

- Griffith Park: Certain quests should now update when key NPCs are killed.

- Griffith Park: Fixed certain NPCs not being hostile to each other when they should have been.

- Griffith Park: Numerous quest fixes and tweaks with peace treaty quest.

- Seal Beach: Prevented Mad Money Mike from appearing in certain endgame situations.

- Seal Beach: Fixed fog of war.

- Seal Beach: Rebuilt navmesh to fix melee combat issues.

- Seal Beach: Optimization pass.

- Seal Beach: Decreased helicopter size a bit.

- Los Alamitos: Makes sure Dekkar takes the dog whistle.

- Salt Lake Park: Changed intercom graphic.

- Salt Lake Park: Removed pay wall from trade from 2nd time you trade.

- Endgame: Reworked how helper NPCs follow you to ensure they move smoothly.

- Endgame: Cleaned up a number of small issues.

- Endgame: Improved NPC follower templates for stats and weapons

- Endgame: NPC followers now have drop sets.

- Endgame: Added a doctor to the camp.

- Endgame: Prevented characters from running underneath Scorpitron.

- LA Aqueduct: Fixed fog of war issue.

- LA Aqueduct: Added some loot to the level.

- Baldwin Hills: Added more cover.

- La Cienega: Fixed portrait for Paul.

- Long Beach: Fixed an issue where in the old vendor would bark dialog while in conversation mode.

- Inglewood: Optimization pass. Removed terrain trees and replaced with hand placed ones.

- Culver City Brothel: Optimization pass. Changed time of day. Removed trees from terrain and replaced with faster trees. Raised entrance door because it was sticking in the ground.

- Culver City Brothel: Changed camera heightfield inside the brothel area to not drop off edges.

- Schahinger Shrine: Optimization pass.

Epilogue

- Fixed Griffith Park outcome checking wrong quest variable.

- Added new epilogue entries for followers under certain endgame scenarios.
Download link:

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bl_st:
https://www.bl.st/x3zz8nqhj8t5/knv0i.Wasteland.2.Patch.1..GOG.PCENG2014.part1.rar
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http://www.nitroflare.com/view/6011C9C17736656/knv0i.Wasteland.2.Patch.1..GOG.PCENG2014.part2.rar


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Wasteland 2 Patch 1 - GOG (PC/ENG/2014)

14 Days Free Access to Proxied
Free 300 GB with 10 GB High-Speed



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