2 DVD | Autodesk Inc | English | 2.4 Gb
Rigging a character is an important and challenging part of the video game and VFX workflow. Sergio Mucino, accomplished video effects and games artist discusses how to use "layered rigging" to create both simple and advanced character rigs. The rig is the "user interface" to your character - it must be clear and precise to allow as much control as possible when animating your character.
The session begins by demonstrating technical character rigging workflow and introduces skeletal design for advanced skinning deformations. It continues with topics such as advanced controllers, wires, expressions, scripts and embedded procedural animation. It finishes with skinning and morphing of facial expressions, the use of proxy geometry, and muscle-based deformation system.
Car rigging in 3ds Max
1 DVD | Autodesk Inc | English | 1.5 Gb
Presented by Chris Harvey, of Frantic Films, this session focuses on creating a rig for a vehicle, illustrating the flexibility of 3ds max for all types of rigging.
format WMV | English | over 3 hrs | 1280 x 720 | resources | 348 Mb
Inorganic Modeling Fundamentals in 3DS Max
format FLV | English | 912x544 | 110 min. | 334 Mb
Palladio - The four books of architecture
Venecia | 1570 | Italiano | PDF | 178 pages | 91 Mb