The Christmas Icons
The Christmas Icons
83 ICO + 83 PNG | 128x128 | 10 MB


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VideoHive Object motion Background Pack 5

VideoHive Object motion Background Pack 5
Footage for AE Project | 4 Mov | 1920x1080 | 1.09 Gb
 neit84 |  Comments: (1) | 

VideoHive motion Blue particles flow loop

VideoHive motion Blue particles flow loop
Footage for AE Project | Mov | 1920x1080 | 378 Mb
Demo: http://videohive.net/item/blue-particles-flow-loop/123697
 neit84 |  Comments: (0) | 

3D scenes Competition Winners

3D scenes Competition Winners
3 scenes | Max (3ds Max, Vray), c4d (Cinema4D, VrayC4d) | 648 Mb
 neit84 |  Comments: (0) | 

3D models highly detailed objects Kitchen equipment

3D models highly detailed objects Kitchen equipment
50 Models | .max | 378 Mb

Descriptions: gives you 50 professional, highly detailed objects of hoods, refrigerators, microwaves, washing machines, panel heating and gas stoves.
 neit84 |  Comments: (1) | 

MS Course 10233A Microsoft Designing And Deployment Messaging Solution With Exchange Server 2010 iRONiSO | 2.1 GB
http://www.microsoft.com/learning/en/us/course.aspx?ID=10233a
 nk2join |  Comments: (0) | 

Textures4ever vol. 3

Textures4ever vol. 3 | 1.4 Gb

Format: .jpg

 Norton83 |  Comments: (0) | 

Desaturated Theme for Windows 7

Desaturated Theme for Windows 7
OS: Windows 7 | Year: 2010 | Size: 33 Mb


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Gadget Foto - November 2010

Gadget Foto - November 2010
Scan PDF | 74 pages | Spanish | 56.54 MB
 seaman |  Comments: (0) | 

Master Photography - October 2010
Master Photography - October 2010
English | PDF | 44 pages | 36 MB

Master Photography October 2010 with a superb portfolio from Chris Martin, Fellow in sports action photography; street candids from Bernie Raffe; photokina reports and more.
 gfxymixy |  Comments: (0) | 

CG ACADEMY: Maxscript Fundamentals2:Maxscript For The Masses

In our second MAXScript Fundamentals DVD, Borislav "Bobo" Petrov continues our exploration of the wonderful world of MAXScript. In this DVD Bobo applies MAXScript to many real world tasks where doing things by hand would be slow and laborious, bring to bear the power of MAXScript on the masses of objects, lights and materials found in a typical 3dsmax scene.

This DVD has been designed as a continuation of our first MAXScript Fundamentals DVD (Variables, Macroscripts & Functions by Laszlo Sebo), though it can be used by existing MAXScript users to gain insight into the power of MAXScript from an acknowledged scripting master.


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Cgtuts: Texturing a Human Face| 466Mb

In this 2 hour, multi-part video tutorial, you will follow professional Game artist and teacher, Dan Cox, as he gives insight into his own thought process and workflow of how to go about unwrapping and texturing an existing human face. The techniques and theories that Dan teaches can be used in either video game or film work.

Day1: the UVW Unwrap : The first video will be 30 minutes dedicated to the process of unwrapping a human face in 3D Studio Max 9 (although the theories can be applied to any UVW unwrapping tools). The second part of the series will be an hour and a half, and will cover the process of texturing a face with very little or no photo texture, in Photoshop CS3.

Day2: Painting the Texture :This is the second part of the tutorial series. It is an hour and a half long, and will cover the process of texturing a face with very little or no photo texture, using Photoshop CS3. Texturing human skin is often more simple than most think, and this tutorial shows ways to simplify the process, when perfect photographic textures aren't available.


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Kelby Training Lighting for Environmental Portraits | 480 MB

Video: Flash Video 4 .FLV | Resolution: 864x480 | Audio: MPEG Audio Layer 3 44100Hz mono

As Joe McNally says, an Environmental Portrait is a Face in a Place. The setting is just as important as the subject, and the goal is to merge those two elements together in front of the camera. Join Joe as he takes viewers on three different shoots and tries to find the right mix of lighting, detail, and atmosphere to tell the story.
Lessons:

01. Irish Pub: Location Assessment (05:56)
02. Irish Pub: Lighting Adjustments (05:11)
03. Irish Pub: Collaboration (08:53)
04. Irish Pub: Secondary Setup (02:43)
05. Irish Pub: Individual Pics and Recap (05:08)
06. Firehouse: Manual Strobes (02:22)
07. Firehouse: FNG (02:12)
08. Firehouse: Lighting with Rangers (02:51)
09. Firehouse: Group Shot (08:22)
10. Firehouse: Controlling the Light (03:09)
11. Garage: TriFlash (03:25)
12. Garage: Diffuser (01:36)
13. Garage: Found Objects (02:44)
14. Garage: Recap (04:52)

Total: 00:59:24


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AFV acrylic tachniques by Mig Jimenez | 3.16 GB

English | DVD5 720x576 25fps 8500kbps | Mp3-192kbps

Screenshoot: _http://img576.imageshack.us/img576/1323/0016730d.jpg

Vallejo: “AFV acrylic techniques“ is a DVD guide directed by master Mig Jimenez, disclosing all painting techniques with acrylic colors. This video tutorial will cover also filters, washes, fading, mud, rust, chips, metal effects, dust, and more techs. The DVD will be for sale at most in 1 month and a half, and will be available in English narration with spanish captions. This volume cover all areas of AFV modelling, from the base color to the last touches.
The world famous modeler Miguel Jimenez is staining technique and vizeringa team model tank Panzer II products company Vallejo, based on a 100% acrylic.

 


 namdatviet |  Comments: (2) | 

Xbox World - January 2011 (UK)
Xbox World - January 2011 (UK)
English | PDF | 140 Pages | 60 MB

Xbox World - The ultimate Xbox 360 package. 100% independent. Xbox World 360 is the ultimate Xbox 360 package, combining razor sharp writing with fearless independent opinion. 100% independent, and written by real Xbox 360 gamers.
 gfxymixy |  Comments: (1) | 

Dragon Naturally Speaking 10.1  Preferred
Developer(s) Nuance Communications
Stable release 11.0 / August 2010
Operating system Microsoft Windows

 nk2join |  Comments: (0) | 

Westchester Magazine - December 2010
Westchester Magazine - December 2010
English | PDF | 148 Pages | 54 MB

Westchester serves as a trustworthy resource for finding the "best of the best" in every field, from the best doctors and architects to caterers and interior designers.
 gfxymixy |  Comments: (0) | 

Los Angeles Magazine - December 2010
Los Angeles Magazine - December 2010
English | PDF | 240 Pages | 69 MB

Los Angeles magazine lets you meet the people, explore the places, and preview the events that make Southern California such an exciting, and exuberant place to live.
 gfxymixy |  Comments: (0) | 

Billboard Magazine - 27 November 2010
Billboard Magazine - 27 November 2010
English | PDF | 52 Pages | 35 MB

Billboard Magazine is written for music industry professionals and fans. Functions as the trade journal for the music and entertainment industries. Contents provide news, reviews and statistics for all genres of music, including radio play, music video, related internet activity and retail updates.
 gfxymixy |  Comments: (0) | 

Custom Props & Animation (XSI)

Manufacturer: Noesis Intearcative
Year: 2010
Language: English

Screenshoot: _http://s004.radikal.ru/i205/1002/ad/b4998d04a3cb.jpg

Custom Props & Animation for Source ™ Powered Games>, part of the Noesis Interactive ™ MOD Your World ™ training series, allows you to further "Activate Your World". You'll learn the basics of 3D animation in SOFTIMAGE ® | XSI ®, build an animation library and create dynamic props that can be walked on, picked up, broken apart and brought to life within Source powered games.
DVD contents include:
* Learn the fundamentals of 3D Animation
* Create custom static, physics and dynamic props using XSI 6
* Introduction to Non Linear Animation
* Import custom props and animations into Source ® powered games
* Learn the power of physically simulated breakable objects and gibs
* Trigger custom actions and animations in Valve's Hammer ™ level editor
* Create advanced worlds populated with custom objects and functionality
Requirement of the following software: Source Powered Games; Half-Life2
Duration: 4.3 Hours
Video codec: QuickTime
Video: SVQ3 1024x768 15.00fps
Audio: Twos 22050Hz stereo 352Kbps


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Modifying & Recompiling Source Characters (XSI)

Modifying & Recompiling Source Characters (XSI)

Manufacturer: Noesis Intearcative
Year: 2010
Language: English

Screenshoot: _http://s002.radikal.ru/i197/1002/6f/6f49b43f1913.jpg

Modifying & Recompiling Source Characters with XSI, part of the Noesis Interactive ™ MOD Your World ™ training series, details specific methods for extracting, decompiling, modifying and finally recompiling character and prop models in Half-Life ® 2. Using a powerful combination of the XSI Mod Tool, various third party apps and Valve's own SDK learn to quickly 'Adapt Your Character' for use in mods and machinima.
Start by extracting either an Episode 1 or Orange Box model from the source game files, then learn how to easily modify the extracted information so that it can be correctly deconstructed and tailored to fit your needs. Once you've made any adjustments follow guided step by step instructions to gather your new assets and combine them back into a prop or character model for use in game. You can even mash existing animation data from other characters onto your new one!
If you're looking for a thorough and straight forward guide to modifying characters in Valve's ® Source engine this is it!
DVD topics covered include:
* GCF extraction procedures and tools
* Decompiling both episode 1 and OB game models
* Refining edges and fixing imported 3d meshes
* Re-rigging and weighting final models
* Exporting models
* QC Overview
* Compiling materials and models
Requirement of the following software: Source SDK, 3rd Party Utilities, Softimage XSI, Photoshop
Duration: 2.0 Hours
Video codec: DivX
Video: DivX 5 960x720 15.00fps
Audio: MPEG Audio Layer 3 48000Hz stereo 128Kbps


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Source Machinima Choreography

Source Machinima Choreography

Manufacturer: Noesis Intearcative
Year: 2010
Language: English

Screenshoot: -http://i068.radikal.ru/1002/07/db8682a4ab97.jpg

Ross Scott, director of the popular HL2 machinima series "Civil Protection" will teach you how to create your own video game powered movies and "Command Your Scene" with Noesis Interactive's ™ Machinima Choreography with the Source Engine training module. Direct a full range of digital characters and creatures using Valve's ® Source ® engine Software Development Kit, then create elaborate in-game sequences featuring your digital cast. You'll use the FacePoser ® animation software and the Hammer ® map editor to push machinima to new limits. Topics covered include character movement, animation blending, gesture manipulation, facial expressions, lip-synching, prop interaction, and more. This extensive machinima module will show you how to bring your ideas to life!
Includes wry bonus humor straight from the mind of 'Freeman's Mind' auteur Ross Scott!
DVD topics covered include:
* In depth explanation of how level design pertains to machinima
* Adding prop and character entities
* Detailed overview of FacePoser
* Creating generic actors and using animations
* Optimization techniques
* Setting up triggers between Hammer and FacePoser
* Using gestures and postures
* Layering and mixing animations
* Linking complex scripted sequences
* Using facial expressions
* Lip-synching custom audio
Requirement of the following software: Half-Life ® 2: Episode 1, Valve Hammer, Valve FacePoser, Microsoft Speech SDK
Duration: 3.6 Hours
Video codec: DivX
Video: DivX 5 960x720 15.00fps
Audio: MPEG Audio Layer 3 48000Hz stereo 128Kbps


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Source Vehicle Scripting

Source Vehicle Scripting

Manufacturer: Noesis Intearcative
Year: 2010
Language: English

Source ® Vehicle Scripting, part of the Noesis Interactive ™ MOD Your World ™ training series, presents you with an in depth guide to vehicle script modification in the Source engine, as well as a primer on the physics concepts behind their operation in the Episode One engine.
In a step-by-step process, examine the purpose and various uses for every scriptable property of the vehicle systems. Vehicle scripts present a particular problem due to the complex, hidden interactions between variables. With Source Vehicle Scripting, you'll learn not only what those interactions are, but you'll also go through examples of how to fine tune them to get the results you are looking for. From a drag racing sports car to one that defies gravity, you'll run the gamut of possible changes and learn from experiance the limits of scripting.
This tutorial is the perfect choice for anyone prefering casual vehicle modification without the involvement of C + +, as well as those learning programming fundamentals and interested in the relationship between script and code.
DVD topics covered include:
* What is a script file?
* Setting up a new mod
* Overview of standard vehicle physics
* Real world vs. video game vehicle mechanics
* Scipt value relationships
* Troubleshooting guide
* Detailed script reference guide
Requirement of the following software: Source ® SDK
Duration: 25 Minutes
Video codec: DivX
Video: DivX 5 960x720 15.00fps
Audio: MPEG Audio Layer 3 44100Hz stereo 128Kbps

 

 namdatviet |  Comments: (0) | 

Textures4ever vol. 2

Textures4ever vol. 2 | 410 Mb

Format: .jpg

 Norton83 |  Comments: (1) | 

Character Design & Integration with Half-Life ® 2 (XSI)

Character Design & Integration with Half-Life ® 2 (XSI)

Manufacturer: Noesis Intearcative
Year: 2010
Language: English

Screenshoot: _http://s55.radikal.ru/i148/1002/23/5bec8466cd9b.jpg

Character Design & Integration with Half-Life ® 2, part two of the Noesis Interactive ™, MOD Your World ™ training series, focuses on creating and implementing your own characters within Half-Life ® 2 Deathmatch ™. Using custom templates, you'll begin by quickly transforming ordinary facial photos to deathmatch in no time. Then, learn the extensive character creation tools of SOFTIMAGE | XSI ®. Demystify rigging, weighting and learn how to prepare your models to be exported to various game engines. And finally, learn how to test, perfect, and export your 3D characters from SOFTIMAGE | XSI into Half-Life2 Deathmatch.
DVD topics covered include:
• Step by step guide to create "face maps" from photographs
* Detailed explanation of the Source ® SDK contents
* Creating characters using SOFTIMAGE | XSI advanced toolset
* Using Valve's ® Biped Guide & export plugin for SOFTIMAGE | XSI
* Compiling 3D characters and textures using Valve's ® Source ® SDK
* Step by step guide to replacing Half Life2 Deathmatch characters
* Detailed trouble shooting guide
Requirement of the following software: SOFTIMAGE | XSI; Adobe Photoshop; Half-Life2 - Death Match
Duration: 2.6 Hours
Video codec: QuickTime
Video: SVQ3 1024x768 15.00fps
Audio: Twos 22050Hz stereo 352Kbps


 namdatviet |  Comments: (0) | 




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